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KroGer Software GmbH - Qu_ke.iso
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QVIEW.DOC
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1996-06-23
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11KB
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299 lines
Mr. Skibone
(known on his BBS as DJ SKI)
(known to the outside world as Russell Wronski)
(known on the Internet as skibone@ripco.com)
presents
DoomView v0.10
June 23rd, 1996
*****************
** Greetings!! **
*****************
I love writing doc files about as much as I like documenting my own code,
so this little doc file ain't pretty but I'm putting in some little tidbits
of information that may be useful.
The program itself it pretty self-explanatory, so I'm not going to take up
five hundred pages writing long-winded explanations of the subtle uses of
the up and down arrow keys.
Familiar with DoomView? Well, this is 90% of the same code, including
probably close to 20% which isn't even necessary right now. Hence the
version number. Another one - .20? 1.0? should be out within a week.
*************************
** Running the program **
*************************
QuakeView is a program that will let you view some (not all - not yet)
of the graphics in the Quake Shareware v0.91 PAK file. Just type
QVIEW <pakfilename>
where <pakfilename> is the name of the PAK you'd like to view. Since this
works ONLY on the v0.91 Quake shareware PAK, you don't have a lot of
choices. But let's use all of the ancient DoomView doc files anyway.
Got that? Really confusing, right? Well, to make this doc file real
professional-like, here's an example:
QVIEW
Like to see that again?
QVIEW
So simple, even Windows95 fans can use it.
This archive should include:
QVIEW.EXE - The main executable
FILE_ID.DIZ - For lazy sysops
QVIEW.DOC - This fascinating piece of literature
QINFO.REV - Revision History of QuakeView (A horrible glimpse into the
mind of a DOOMented, IDiot DJ)
*******************
** Program Start **
*******************
Real quick-like. Zoom zoom zoom. Next.
***************************
** [ ] - Change Palettes **
***************************
Only one palette in Quake. (Right?)
**************************
** T - Toggle 5x3 tiles **
**************************
Nothing to tile yet in QuakeView v0.10
****************************
** Export current picture **
****************************
(Not implemented yet in QuakeView. In case it hasn't fully struck you yet,
there is a reason for the version number 0.10)
"Oooo, a cute little bunny rabbit. I'd like to snatch this picture and use
it with my cornball screen saver!"
No problem. While viewing a picture, hitting X (for Xport? ;) ), will
export the current picture to a BMP file.
****************
** Export All **
****************
(Nada on this part also.)
The F8 key will start "Export All". It will first make sure you actually
want to do this - hit "Y" to continue, and then it will start. During
exporting, hit any key to cancel this gigantic task.
The program will first tell you how many pictures it will export and how
much space they will take up. On a full Doom (1 or 2) WAD, DoomView will
give you a number that is one or two files off. That's because the wall
pictures SW18_7 and COMP03_8 were included in id's WAD twice. (I guess
they were too busy destroying OS/2 support to check check for for
redundancies.)
The Export All command will go through EVERY picture in the WAD file and
export it to BMP. That may be fairly harmless on a PWAD, but that's 2289
pictures on Doom II, and (if I remember correctly) 1597 pictures on
registered Doom v1.1 or 1567 on registered Doom v1.2 (the status bar was
changed from multiple pictures to one and a few other changes I can't
recall at the moment). When the exporting is done, it will return you to
the first picture. It will take about 3 minutes on a 486/66 and will
amount to about 14 megabytes of BMP files on your hard drive. Now you're
probably thinking - "14+ megabytes just for the pictures? That's almost as
big as the DOOM2.WAD itself! Why so big?" Well, the DOOM2.WAD only needs
the palette data once. The palette is included in every BMP exported.
That plus some additional BMP info accounts for 1078 bytes per file. 1078
bytes times 1600 files equals over 1.6 of basically redundant data. But
don't blame me - you're the one who hit the F8 key! :)
Why the F8 key, you ask?? I just wanted to make something you probably
wouldn't hit by accident. Even though it still asks you if you want to
proceed, I wanted to add that extra layer of protection. Actually, it's
three layers of protection, since you can cancel the "Export All" at any
time while it's running.
******************
** Registration **
******************
This program is ANNOY-THEM-WARE. If you like it, send some e-mail to the
gurus at id telling them to fix the sound code in their products so they
work with OS/2 (like they used to - see Greets and Grunts for ideas on what
to tell them).
Send e-mail to the following people:
johnc@idsoftware.com (John Carmack)
johnr@idsoftware.com (John Romero)
ddt@idsoftware.com (Dave Taylor)
jayw@idsoftware.com (Jay Wilbur)
When you're done with that, drop a line to
skibone@ripco.com
and lavish me with praise. Mail me an Internet tip (I'm an
InterKnucklehead.) Mail me some wild and wooly FTP site information. Mail
me a recommendation for BBS software. Or tell me my program is as
worthless as a Microsoft operating system.
HEY! Even better - get up close and personal. Feed Ma Bell's pockets and
call Bitstream of the Eschaton - where a line is always open and a slow
system means I'm playing Doom (so don't bug me! ;) )
Assembly source code (barely documented) is sometimes available.
A) You have to ask for it.
B) I have to be in a mood that day to give it to you. Ass-kissing and
other lies help a lot.
***********************************
** Strange features (minor bugs) **
***********************************
When run with Windows95, the OS suddenly becomes a bug-ridden, slipshod,
half-ass, memory-wasting, disk thrashing, violently crashing piece of
garbage. Wait...you don't suppose......NAW!
******************
** Program bugs **
******************
NONE! Never! NO! NO! NO! NO!
But if this program crashes (pukes on your PAK??), give the Bitstream a
call and tell me what happened and the WAD file you were viewing at the
time. Go ahead and upload the offending WAD if I don't have it already.
HA! The Bitstream of the Eschaton has eeeeeeeeevery Doom WAD file and
add-on! Silly me!
Or send me e-mail cursing me out in five different languages to:
skibone@ripco.com
Yah-hey! Da info'mayshun supadupahighway!
****************************************************************
** Copyright / Permissions/ Goofy Political Commentary / Etc. **
****************************************************************
You may distribute this utility in any electronic format (BBS, Diskette,
CD, cassette, 8-track, mini disc, DAT, DEM, DE OTHA ONE, ISDN, T1,
satellite, Internet, Internot, Interknot, Internut, etc) as long as you
include the following files with NO modifications:
DVIEW.EXE - The main executable
FILE_ID.DIZ - For lazy sysops
DOOMVIEW.DOC - This fascinating piece of literature
DOOMINFO.REV - Revision History of DoomView (A horrible glimpse into the
mind of a DOOMented DJ)
id, Doom, Doom II, Heretic, Hexen, Quake and other things are trademarks
and copyrights and other legal mumbo-jumbo of those guys with 1000hp
Ferraris.
IBM is big and blue (like the sky, but IBM is bigger). If your system can
run Doom, you should be running OS/2. (Unless you have some sort of
demented fetish for GPF's!)
Bill Gates is the Anti-Christ. Well, not exactly....he's LIKE an
Anti-Christ...with messier hair and a bad odor.
************************************
** Status of Mr. Skibone Products **
************************************
QuakeView
Things to do:
Add the previously available Export features.
Get the pics that aren't in the GFX.WAD
Make it so it's not hard coded for just v0.91
Doom Screen Saver
(Remember this from 13+ months ago. I might get to it eventually. Doubt
it though.)
A little Bird (of the Charles variety) whispered an idea into my mailbox
where it worked its way into my brain and is growing - The Doom Screen
Saver (for DOS, of course!). DoomView is neat but fairly lifeless. We
need something entertaining. Flying toasters is for your mom. We need
something on your screen that says "Careful 'round these parts. I've got a
double-barreled and I ain't afraid to use it." Supposedly one existed long
ago, but it never worked for me. This is still in idea stage. If it never
is produced, edit this part of the document out and wait for other promises
that will never ship - like Windows 95 and DEU 5.3 ;-)
DoomView
V3.25 - Views and exports graphics from most Doom, Doom II, and Heretic WAD
files. Doesn't work with Hexen or Strife.
V3.28 - Undocumented, barely distributed version that added support for the
Hexen demo but not the full Hexen game.
Full Hexen and Strife support and weeding out that last 1% of WADs that
don't work with DoomView (because of goofball editors) coming soon (as soon
as it's finished - as some people like to say)
MASTER PLAN:
Finally add import and export capabilities. Get a fairly standardized,
cleaned up code base for DoomView and QuakeView and then stomp all over
Duke3D and possible ROTT, Dark Forces, and maybe others. Mail in your
suggestions.
******************
** And then.... **
******************
HEY!!! Where did you hide the Eschaton, ya goofy Polish DJ????
The Eschaton never left, it just became harder to find. First, I moved,
then lovely, lovely, lovely Ameritech switched my area code and prefix.
Call now. I can almost GUARANTEE that you won't get a busy signal. ;)
╔═════════════════════════════════════════════════════════════════════╗
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